[ 原始碼: wadc ]
套件:wadc(3.1-1)
programming environment for creating Doom maps
WadC (Wad Compiler) is an Integrated Development Environment and functional programming language for developing Doom-engine maps. It can be used to generate complex levels which can be saved in Doom's WAD format.
The IDE includes a text-editor component; a debug output pane and a 2D drawing pane which previews the current script's output. Also included is an experimental command line interface, wadccli.
An external nodes builder (such as zdbsp) is required before the resulting WAD file can be played by a doom-engine.
其他與 wadc 有關的套件
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- dep: default-jre
- Standard Java or Java compatible Runtime
- 或者 java8-runtime
- 本虛擬套件由這些套件填實: default-jre, openjdk-11-jre, openjdk-17-jre, openjdk-19-jre, openjdk-20-jre, openjdk-21-jre, openjdk-22-jre, openjdk-23-jre, openjdk-8-jre
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- dep: jarwrapper
- Run executable Java .jar files
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- dep: libpicocli-java (>= 4.6.1)
- Tiny command line interpreter library for Java applications
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- rec: freedoom
- two single player campaigns for Doom-compatible engines
- 或者 doom-wad
- 本虛擬套件由這些套件填實: doom-wad-shareware, freedm, freedoom
- 或者 boom-wad
- 套件暫時不可用
- 或者 game-data-packager
- Installer for game data files
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- rec: prboom-plus
- transitional dummy package (prboom-plus -> dsda-doom)
- 或者 boom-engine
- 本虛擬套件由這些套件填實: doomsday, dsda-doom, woof-doom
- 或者 doom-engine
- 本虛擬套件由這些套件填實: chocolate-doom, crispy-doom, doomsday, dsda-doom, woof-doom
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- rec: zdbsp
- node builder library for OpenGL-based Doom-style games
- 或者 doom-node-builder
- 本虛擬套件由這些套件填實: glbsp, zdbsp