套件:libmercator-0.3-4(0.3.3-5)
WorldForge terrain library
Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server.
Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees.
The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied.
其他與 libmercator-0.3-4 有關的套件
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- dep: libc6 (>= 2.27)
- GNU C 函式庫:共用函式庫
同時作為一個虛擬套件由這些套件填實: libc6-udeb
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- dep: libgcc1 (>= 1:3.0)
- GCC 支援函式庫
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- dep: libstdc++6 (>= 5.2)
- GNU Standard C++ Library v3
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- dep: libwfmath-1.0-1v5 (>= 1.0.0)
- WorldForge math library