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[ Paquet source : maptransfer  ]

Paquet : maptransfer (0.3-2)

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upload/download maps to/from a VALVe game server (Client)

Uploading Maps to a Game server can be a tedious process if you want to get the post-upload processing right. MapTransfer tries to automate this process as much as possible. It handles everything a map upload takes:

 * Finds the paths on the disk where Steam is installed and where games are
   located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
 * BZips the Map before upload, and only uploads the BZ2ed file. That way,
   maps are automatically prepared for fast download, while saving (mega)bytes
   for the client to upload.
 * Uploads .nav/.txt/.res files, if any.
 * Hardlinks files on the server side, if more than one gameserver path is
   specified in the config; that way a single map is uploaded to multiple
   servers at once (and only takes up the space once, too).
 * Saves you and your users a lot of tedious cdery and copypasta.
 * Highlights the maps you or the server don't have, so you easily see what's
   missing on either side.

Aside from the core functionality, it offers a few niceties as well:

 * Client allows for simultaneous downloads and uploads.
 * Uses HTTPS as protocol - that way, you can download maps (or test
   connectivity) with your favorite web browser, or write your own scripts
   that interact with the server.
 * IPv6 ready
 * Extensible: Any game should work, as long as it uses bsp maps - map
   directories aren't hard coded but read from the config file.

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